



Suffice to say, my favorite part of 2 was having to fight through the antlion-colonized coastal areas of the game.

And so a sizable chunk of the enemy roster in the game was reserved for the spiritual successors to the containment teams from the original, mixed up with a couple new headcrabs and what amounted to little more than cameo appearances by vortigaunts and a barnacle or two. Then somewhere along the way we got the Combine and a trickle of news suggesting that many of the creature-enemies conceived during development either never made it into the game or were cut during production, seemingly because they didn't fit with the concept of a Combine-centric Half-Life 2. I remember seeing early screenshots of Half-Life 2 that depicted headcrabs and assorted zombies in both urban and rural settings and the glowing tentacle creature and thought, "Yessss." The idea of fucked up inter-dimensional fauna and flora consuming and terrorizing the city and countryside in greater detail than ever (at the time) was exactly what I always imagined Half-Life 2 would be. They were genuinely freaky, alien and, well. houndeye pack hunting, vortigaunt teamwork, giant tentacles that hunted by sound, etc. Headcrabs are obviously iconic, but I love pretty much the entire rogue's gallery of creatures, many of which exhibited unique and interesting AI that was pretty damned impressive for the time, i.e. One of the things I enjoyed most about the original Half-Life was the enemies. I thought it was a fantastic game with some incredible set pieces and a perfect example of how the FPS genre and player-driven storytelling aren't mutually exclusive. Let's go ahead and get this out of the way first: In no way during the course of this post am I disparaging Half-Life 2.
